;	PLANET.EQU	1/10/85		bjs

PLANET_X		EQU	(MAX_X_AXIS/2)-1	; PLANET IN CENTER
PLANET_Y		EQU	(MAX_Y_AXIS/2)-1	;  OF SCREEN
ATTRACT_PLANET_X 	EQU	MAX_X_AXIS-3*16		; TOP RIGHT
ATTRACT_PLANET_Y 	EQU	24			;  OF SCREEN
PLANET_RANGE		EQU	16
PLANET_TIME		EQU	16			; POWER'S OF 2 ONLY
